Arbor Titan

Huge plant, chaotic neutral

Armor Class 22
Hit Points 527 (34d12 + 306)
Speed 50 ft.

STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 28 (+9) 14 (+2) 18 (+4) 6 (-2)

Saving Throws Str +15, Con +16, Wis +11
Skills Nature +9, Perception +11
Damage Immunities bludgeoning, piercing
Damage Vulnerabilities fire
Senses arborsight 60 ft., passive Perception (your passive Perception)
Languages Common, Druidic, Elvish, Sylvan
Challenge 23

SPECIAL TRAITS

  • Arborsight. Creatures that aren’t plants within 60 feet of the titan cannot be hidden or invisible to it.
  • False Appearance. While the titan remains motionless, it is indistinguishable from a nonmagical plant of its choice of the same size.
  • Magic Protection. The titan takes half damage from spells of 5th level or lower and automatically succeeds on saving throws against such spells.
  • Natural Defender. The titan deals double damage to objects and structures. On each of its turns, it can spend half of its movement to deal 50 points of bludgeoning damage to an object or structure within 5 feet of it.

ACTIONS

  • Multiattack. The titan makes three attacks, or one attack and one other action.
  • Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 52 (8d10 + 8) bludgeoning damage.
  • Subsume (1/Day). One living creature that isn’t a plant that the titan can see within 5 feet of it must succeed on a DC 24 Constitution saving throw or have its body merge with the titan’s; the titan then disappears, and the target is incapacitated and loses control of its body. The titan now controls the body (acting on its turn) but doesn’t deprive the target of awareness. The titan can’t be targeted by any attack, spell, or other effect. It retains its alignment, Intelligence, Wisdom, and Charisma, and it cannot be charmed or frightened. It otherwise uses the merged target’s statistics, but doesn’t gain access to the target’s knowledge, features, or proficiencies. At the start of each of its turns, the creature the titan is merged with has its hit point maximum reduced by 50. The merge lasts until the body drops to 0 hit points, the titan ends it as a bonus action, or the target receives 100 or more hit points of magical healing from an Epic effect. When the merge ends, the titan appears in an unoccupied space within 5 feet of the target.
  • Vine. Melee Weapon Attack: +15 to hit, reach 25 ft., one target. Hit: 22 (4d6 + 8) piercing damage and the target is grappled and restrained.
Section 15: Copyright Notice

Epic Legacy Core Rulebook Copyright 2018 2CGaming, Llc. Author(s) Ryan Servis, Steven Gordon, Jonathan Kelly

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