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Arcane Familiar, Arcane Dart

Small elemental, unaligned

Armor Class 10 (natural armor)
Hit Points 2 (1d4)
Speed 0 ft., fly 50 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge ¼ (50 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The arcane familiar is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the arcane familiar must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Arcane Orbit. Arcane familiars are immune to all damage while within 50 feet of the creature that summoned them.
  • Arcane Dart. As an action, the creature who summoned the arcane darts may cause them to launch as blade-shaped planes of force at a creature within 50 feet, dealing 1d4 + 1 force damage per arcane dart. The darts all strike simultaneously, and you can direct them to hit one creature or several. These darts count as magic missiles for the purposes of effects such as shield.

ABOUT

Arcane Familiars For some powerful practitioners of the arcane arts, it is not enough to simply conjure fae or fiends in the shape of beasts. The most powerful of mages will shape raw arcane energy into the forms they see fit.

These elemental beings are living tools, extensions of the mage that created them and a physical manifestation of their power.

The more powerful a wizard becomes, the more arcane familiars they may conjure. The power of an archmage may be gleaned by the number of shimmering runes that orbit them. Though these familiars can take many forms, a summoner may only control one type at a time. They can, however, cause their familiars to shift forms and realign as any arcane tool they desire.

Many battlemages learn the art of shaping arcane familiars. Feared are the battlemages who are trailed by runed dagger-like blades of force floating in the air behind them. These darts of arcane force turn as one like eyes toward those who threaten the mage. They can be fired like magic missiles, leaving searing trails of white force in their wakes as they strike and return.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice
Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.