Arcane Ward

Family: Arcane Familiar

Small elemental, unaligned

Armor Class 10 (natural armor)
Hit Points 2 (1d4)
Speed 0 ft., fly 50 ft. (hover)

10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge 1/4 (50 XP)


  • Antimagic Susceptibility. The arcane familiar is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the arcane familiar must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Arcane Orbit. Arcane familiars are immune to all damage while within 50 feet of the creature that summoned them.
  • Arcane Wards. As an action, the creature who summoned the arcane wards may cause them to protect one or more creatures within 50 feet, projecting disk-shaped planes of force. A creature protected in this way receives a +1 bonus to its AC until the start of its next turn for each arcane ward protecting it. Creatures protected in this way take no damage from magic missile.


Arcane Familiars For some powerful practitioners of the arcane arts, it is not enough to simply conjure fae or fiends in the shape of beasts. The most powerful of mages will shape raw arcane energy into the forms they see fit.

These elemental beings are living tools, extensions of the mage that created them and a physical manifestation of their power.

Arcane familiars are not only weapons, but can defend their summoner in times of need. Powerful mages that sit at the sides of kings or guard others of great importance are often orbited by faint shimmering hermetic disks. Each disk is a shield of force, as strong as any steel. These shields float in a slow spherical orbit around their summoner, but can also protect the mage’s allies in battle, appearing just in time to stop an arrow mid-flight or block the heavy blow of an orcish war axe.

These faint shimmers of arcane power swarm in the air around their summoner. Used by tricksters, these arcane familiars can project illusions. While each can only project a relatively small illusion, they can be used in concert to create larger illusions, shaped by the will of their summoner.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete section 15 entry - see the full license for this page