Arkan Sonney

Tiny fey (familiar), neutral good

Armor Class 18
Hit Points 10 (3d4 + 3)
Speed 15 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
4 (-3) 13 (+1) 12 (+1) 11 (+0) 10 (+0) 12 (+1)

Skills Arcana +2, History +2, Nature +2, Perception +2, Stealth +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Sylvan
Proficiency Bonus +2
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Barbed Hide. At the start of each of its turns, the arkan sonney deals 2 (1d4) piercing damage to any creature grappling it.
  • Familiar. The arkan sonney can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the arkan sonney senses as long as they are within 1 mile of each other. If its master causes it physical harm, the arkan sonney will end its service as a familiar, breaking the telepathic bond.
  • Fey Ancestry. The fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.
  • Limited Quills. The arkan sonney has twelve quills. Used quills regrow by the time the arkan sonney finishes a long rest.
  • Silver Metal. Any nonmagical weapon made of metal that hits the arkan sonney turns to silver. Silvered weapons can overcome the damage resistance of certain lycanthropes.
  • Spellcasting. The Arkan Sonney is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It has the following spells prepared:

ACTIONS

  • Quills. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/80 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.
  • Silver Touch. The arkan sonney silvers a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn’t being worn or carried, the touch turns a 1-foot cube of it into silver. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the arkan sonney’s touch. If the object touched is either metal armor or a metal shield being worn or carried, it bestows immunity to critical hits from lycanthropes. If the object touched is a held metal weapon, it can overcome the damage resistance of certain lycanthropes.
  • Defensive Ball. The arkan sonney rolls up into a defensive ball. Until it emerges, it gains a +2 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the arkan sonney is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.

ABOUT

This tiny fey creature looks like a silver-colored hedgehog with butterfly-like wings.

The arkan sonney is a tiny, benevolent fey creature resembling a flying hedgehog. Legends of good luck and fortune are associated with the arkan sonney, with stories of them bringing endless silver to those in need.

Arkan sonneys make their homes in cold and temperate hills, often hiding among hedgerows or burrows. They are primarily herbivorous, feeding on poisonous plants and venomous animals. Due to their reclusive nature, they are elusive and shy away from human contact. They are particularly fond of playing games with children or kind-hearted individuals, engaging in activities such as hide-and-seek.

Arkan sonneys do not engage in direct combat. Instead, they rely on stealth to avoid predators and find sustenance from their herbivorous diet. Their small size and ability to fly enable them to navigate difficult terrain and evade larger creatures.

The arkan sonney’s silver coating plays a vital role in its interactions with the world. The silver-infused quills hold powerful properties, allowing the arkan sonney to bless those it favors with a touch of silver. The arkan sonney values secrecy and good deeds, only bestowing its blessing upon those who uphold these principles.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page