Medium fey, chaotic neutral

Armor Class 19 (+2 studded leather)
Hit Points 143 (22d8 + 44)
Speed 30 ft.

18 (+4) 20 (+5) 18 (+4) 14 (+2) 10 (+0) 20 (+5)

Saving Throws Dexterity +9, Charisma +9
Skills Acrobatics +9, Persuasion +9
Senses darkvision 60 ft., passive Perception 10
Languages Sylvan, Common
Challenge 11 (7,200 XP)

Special Traits


  • Multiattack. Arrow makes two attacks.
  • +2 Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage.
  • +3 Longbow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 11 (1d8 + 7) piercing damage.
  • Whirlwind (Recharge 4-6). Each creature in a 10 ft. radius centered on Arrow must make a DC 17 Strength saving throw. On a failure, a target takes 40 (9d8) bludgeoning damage and is flung up to 30 feet away from Arrow in a random direction and knocked prone. If a thrown target strikes an object, such as a tree or rock, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn’t flung away or knocked prone.


Arrow is always at the center of some kind of drama. Even though he has been around for hundreds of years, he is emotionally immature and impulsive.

Winds of Change. This arch fey can conjure winds around himself to great affect.

Moody Blue. Arrow is a brooding loner who enjoys his solitude. This lost soul is now questioning his place in the Unseelie Court and is making overtures towards the rival court.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood

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