Arrowhawk, Elder

Family: Arrowhawk

Large elemental, neutral

Armor Class 17
Hit Points 123 (13d10 + 52)
Speed 5 ft., fly 90 ft. (hover)

12 (+1) 23 (+6) 19 (+4) 8 (-1) 18 (+4) 6 (-2)

Saving Throws Dexterity +10, Wisdom +8
Skills Acrobatics +10, Insight +8, Perception +8, Stealth +10
Damage Resistances thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities paralyzed, poisoned, prone, unconscious
Senses darkvision 120 ft., passive Perception 18
Languages Auran
Challenge 11 (7,200 XP)

Special Traits

  • Flyby. The elder arrowhawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Keen Sight. The elder arrowhawk has advantage on Wisdom (Perception) checks that rely on sight.
  • Static. A creature that touches the elder arrowhawk or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.


  • Multiattack. The arrowhawk makes one Beak attack and two Wing attacks. Alternatively, it can use its Lightning Ray twice.
  • Beak. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage plus 10 (3d6) lightning damage.
  • Wing. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (3d4 + 6) bludgeoning damage.
  • Lightning Ray. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 27 (6d8) lightning damage.
  • Lightning Burst (recharge 5-6). The elder arrowhawk flaps its wings ferociously, lightning sparking out from them. Each creature within 20 feet of the elder arrowhawk must make a DC 18 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.
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