Ashen Angel

Large undead, neutral evil

Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 0 ft., fly 60 ft. (hover)

18 (+4) 16 (+3) 18 (+4) 15 (+2) 18 (+4) 10 (+0)

Saving Throws Con+7, Wis+7
Skills Perception +7
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, prone, poisoned
Senses passive Perception 17
Languages all
Challenge 6 (2,300 XP)


  • Incorporeal Movement. The ashen angel can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object
  • Magic Resistance. The ashen angel has advantage on saving throws against spells and other magical effects.


  • Multiattack. The ashen angel makes two melee attacks
  • Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
  • Decaying Touch (2/day). The ashen angel touches another creature. The target must make a DC 15 Constitution saving throw, taking 21 (4d8 + 3) necrotic damage on a failed save, or half as much damage on a successful one. If the ashen angel touches an undead creature, that creature regains 21 (4d8 + 3) hit points.


While the rank and file fiends of the Underhell contentedly left the undead that rose in their wake to their own devices, the lords of the Underhell sought a way to turn this rampant power to a greater purpose. Initial attempts at harnessing these energies proved fruitless, however, leading most lords to abandon this goal for the time being. Only when the gods sent their angels to fight against the Underhell did the fiends find the opportunity they had been waiting for.

The first angels to arrive faced the forces of the Underhell shortly after the invasion began. These angels, recognizing an enemy unlike any other, fought valiantly and sacrificed their physical forms to slow down the Underhell. The angels fell quickly to the might of the fiends, but their souls returned to the good-aligned planes as normal after destruction on the Material Plane. One of these angels met its demise in an area saturated with the vile energies of the Underhell, but its soul did not cleanly escape the physical realm. A shell of the angel soon rose again: hollow, not truly solid, and without its full faculties. Only the scarred core of the angel’s soul had escaped, leaving a withered and translucent echo behind. This development intrigued the fiend lords of the Underhell and shook the rest of the planes to their core. Never before had it been possible to raise an angel as an undead, for their bodies and souls are one, yet the unliving blasphemy was apparent.

The lords and their minions took the time to study these energies and eventually discovered a difficult and arduous way to replicate this effect. Even with these limitations, the Underhell has created several undead from the corpses of fallen celestials, beings they call “ashen angels” due to the pallid skin caused by the reanimation. The ashen angel is an animated planetar whose healing powers the vile power of the Underhell has twisted into necrotic energies capable of restoring its fellow undead. Planetars make up the known ranks of the ashen angels and it is unclear if the lords of the Underhell can reanimate and command other types of angels. If so, the Underhell has chosen to wait to unleash these angels until some future time. Some fallen clerics claim their gods have abandoned their worlds and their people to prevent losing more angels to the ranks of the Underhell.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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