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Ashen Ankheg

Large beast, unaligned

Armor Class 16 (natural armor), 13 while prone
Hit Points 60 (8d10 + 16)
Speed 30 ft., burrow 10 ft.

19 (+4) 11 (+0) 15 (+2) 4 (-3) 13 (+1) 6 (-2)

Skills Perception +3, Survival +3
Damage Vulnerabilities cold
Damage Immunities acid, fire
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 13
Languages body language and pheromones
Challenge 3 (700 XP)


  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.
  • Acid Spray (Recharge 6). The ankheg spits acid in a 30-foot line that is 5 feet wide. It must not be grappling a creature. Each creature in that line must make a DC 14 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.


Ashen ankhegs are the soldiers and hunters of the colony. They are in charge of security in the tunnels as well as the supply of meat. From their point of view, beasts, monstrosities, and humanoids are all the same. Although they sometimes search for prey on their own, the real threat lies in group assaults, where two or three of them attack a Medium target and quickly neutralize it.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.