Ashen Ochre Jelly

Large ooze, unaligned

Armor Class 12 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 10 ft., climb 10 ft.

STR DEX CON INT WIS CHA
17 (+3) 6 (-2) 16 (+3) 4 (-3) 8 (-1) 1 (-5)

Skills Perception +1, Survival +1
Damage Vulnerabilities cold
Damage Immunities acid, fire, lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 3 (700 XP)

Special Traits

  • Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing (see Adventurers: Combat).
  • Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) acid damage.

Reactions

  • Split. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly’s, rounded down. New jellies are one size smaller than the original jelly.

About

Born from volcanic mud and boiling acid puddles, ashen ochre jellies are omnivorous predators that can survive on lichen in the absence of juicier prey. These shapeless creatures-sometimes semi-liquid masses, sometimes crawling things, sometimes blotchy, abstract forms-seem to be a link between nonliving and more complex creatures.

This variety of ooze is well-known for its alchemical properties. Its juices can double the output of many preparations related to fire or acid, be they potions of resistance to fire or acid, simple acid vials, or even alchemist’s fire. An ooze hunter’s career is fraught with danger, not to mention the fact that they must bring back the components without them degrading, or risk a wasted trip. For this, they greatly appreciate herbalist’s cases, even if it is a creative deviation from the item’s intended use. To store the gooey and corrosive remains of such a creature, one would imagine needing a “herbalist’s barrel” instead!

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

This is not the complete license attribution - see the full license for this page