Ashen Regikheg

Huge beast, unaligned

Armor Class 16 (natural armor)
Hit Points 126 (12d12 + 48)
Speed 20 ft., burrow 10 ft.

STR DEX CON INT WIS CHA
21 (+5) 9 (-1) 18 (+4) 10 (+0) 14 (+2) 8 (-1)

Saving Throws Con +7, Int +3, Wis +5
Skills Animal Handling +8, Insight +8, Perception +8, Survival +8
Damage Vulnerabilities cold
Damage Immunities acid, fire
Senses darkvision 60 ft., tremorsense 120 ft., passive Perception 18
Languages body language and pheromones, Sylvan
Challenge 7 (2,900 XP)

Special Traits

  • Broodmother. The regikheg uses pheromones to command all of the colony’s khegs. Her orders spread via pheromones over 60 feet every round. Once per round on its turn, it can use the Incite action (see Adventurers: Combat, Actions in Combat: Incite) freely.

Actions

  • Crush. The regikheg topples over on one side in a space that is 5 feet away from it. All Large or smaller creatures in that space must succeed on a DC 16 Dexterity save or be crushed under the regikheg. A crushed creature takes 45 (10d8) bludgeoning damage and becomes grappled by the regikheg (escape DC 16). Until this grapple ends, the creature is also restrained. When the regikheg makes another crush, it releases all creatures that were previously crushed beneath it.
  • Lay Khegon (Recharge 5-6). The regikheg lays an ashen khegon.
  • Mandible Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) slashing damage plus 6 (1d12) acid damage, and the target must succeed on a DC 16 Strength saving throw or be pushed 20 feet away from the regikheg and become prone.
  • Acid Spray (Recharge 6). The regikheg spits acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.

About

Ashen ankhegs are the soldiers and hunters of the colony. They are in charge of security in the tunnels as well as the supply of meat. From their point of view, beasts, monstrosities, and humanoids are all the same. Although they sometimes search for prey on their own, the real threat lies in group assaults, where two or three of them attack a Medium target and quickly neutralize it.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

This is not the complete section 15 entry - see the full license for this page