Assistant Collector, Inquisitor

Family: Assistant Collector

Medium humanoid (any), any lawful

Armor Class 16 (chain shirt, shield)
Hit Points 32 (5d8 + 10)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 14 (+2) 11 (+0) 13 (+1) 15 (+2)

Skills Intimidation +6, Investigation +2, Perception +3, Survival +3
Senses passive Perception 13
Languages any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Brave. The inquisitor has advantage on saving throws to avoid being frightened.
  • Fiery Justice. Whenever the inquisitor hits an undead creature with an attack, the attack deals an additional 3 (1d6) fire damage (included in the attack).
  • Ghostfire Gloves. The inquisitor’s spells and abilities that deal fire damage ignore Undead and Fiends’ resistances or immunities to fire damage.

ACTIONS

  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage or 5 (1d10) slashing damage if used with two hands. The inquisitor deals an additional 3 (1d6) fire damage if the target is an Undead.
  • Spellcasting. The Inquisitor casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
    • At will: firebolt, light
    • 3/day: burning hands, hunter’s mark (as a bonus action)

REACTIONS

  • Hellish Rebuke (1/Day). As a reaction, when a creature within 60 feet of the Inquisitor that it can see deals damage to it, the Inquisitor can cause spectral flames to surround the creature and force the creature to make a DC 12 Dexterity saving throw or take 11 (2d10) fire damage. On a successful save, the creature takes half damage.

ABOUT

Assistants serve as the entry-level members of the Collectors. Assistants are useful researchers and work well in the shadows, but they rarely engage in combat.

Inquisitor The foot soldiers of the Platinum Flame, Inquisitors rely on evocation magic to destroy every ghost they cross paths with.

Sibyl The rank-and-file members of the Order Sibylline are known as Sibyls. Typically wizards that study the school of necromancy, Sibyls are armed with deadly ghostfire gloves.

Wraithling Wraithlings might be low-level members of Wrynn’s Wraiths, but they are highly trained combatants that work well in groups.

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

This is not the complete license attribution - see the full license for this page