Assistant Collector

Family: Assistant Collector

Medium or Small humanoid (any), lawful Neutral

Armor Class 12 Hit Points 16 (3d8 + 3)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+1) 16 (+3) 13 (+1) 11 (+0)

Skills History +5, Investigation +5, Sleight of Hand +4, Stealth +4, Perception +3
Senses passive Perception 13
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Always Prepared (1/Day). The Assistant Collector provides a mundane tool or item upon request. This item includes any nonmagical adventuring gear that weighs no more than three pounds and is worth less than 15 gp.

ACTIONS

  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

ABOUT

Assistants serve as the entry-level members of the Collectors. Assistants are useful researchers and work well in the shadows, but they rarely engage in combat.

Inquisitor The foot soldiers of the Platinum Flame, Inquisitors rely on evocation magic to destroy every ghost they cross paths with.

Sibyl The rank-and-file members of the Order Sibylline are known as Sibyls. Typically wizards that study the school of necromancy, Sibyls are armed with deadly ghostfire gloves.

Wraithling Wraithlings might be low-level members of Wrynn’s Wraiths, but they are highly trained combatants that work well in groups.

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

This is not the complete license attribution - see the full license for this page