Astomoi Psychic

Family: Astomoi

Medium humanoid (astomoi), neutral

Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.

8 (-1) 13 (+1) 10 (+0) 15 (+2) 15 (+2) 10 (+0)

Saving Throws Int +4, Wis +4
Skills Arcana +4, Investigation +4, Perception +4
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception
Languages Celestial, Common, Sylvan (can’t speak any language); telepathy 100 ft.
Challenge 1/4 (50 XP)


  • Sensitive Breath. Astomoi have disadvantage on saving throws against disease and inhaled poisons.
  • Telepathic Senses. Astomoi can’t speak or see, but can mentally sense its surroundings. Unarmored Defense. While wearing no armor and not wielding a shield, the astomoi psychic’s AC equals 10 + its Dexterity modifier + its Wisdom modifier.
  • Innate Spellcasting (Psionics). The astomoi psychic’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components:


  • Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Telekinetic Projectile. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The astomoi psychic uses this power by mentally flinging an object that weighs 5 pounds or less.
  • Mind Thrust (1/Day). The astomoi psychic magically divines the most vulnerable portions of its opponent’s mind and overloads it with a glut of psychic information. The astomoi chooses one creature within 30 feet that it can see. The target must make a DC 12 Wisdom saving throw, taking 7 (2d6) psychic damage on a failed saving throw, or half as much damage on a success.


This humanoid appears to be made of darkness, and has no discernible ears, eyes, mouth, or nose.

These mysterious humanoids require no food—indeed, they have no mouths—and they have no eyes with which to survey their environment. Instead, they rely on their powerful minds to sense the world around them, and subsist on nutrients absorbed from the air. This can turn against them, however, as powerful smells and inhaled poisons can render an astomoi helpless. Predisposed to asceticism, astomoi rarely wear more than rags, if they wear anything at all.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

This is not the complete section 15 entry - see the full license for this page