5e SRD >Creatures >

Atmu-thoth-rahat

Medium humanoid (human), chaotic good

Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
8 (–1) 10 (+0) 00 (+0) 07 (+2) 26 (+3) 34 (+2)

Saving Throws Int +4, Wis +5
Skills History +6, Insight +7, Religion +6
Senses passive Perception 13
Languages Common, Khemitian
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Wrath of the Gods. Once per day, Atmu can bestow a curse on 10 or fewer creatures he can see. This curse forever seals the affected creatures away from the aid of the Khemitian gods; the gods will not help the cursed creatures in any way. Clerics who are cursed cannot receive spells if they worship one of the Khemitian deities.

ACTIONS

  • Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

ABOUT

Atmu is a dealer in all things having to do with religion. He is a noble, a chief scribe, and reasonably wealthy. He doesn’t depend on this business for income. He purveys and collects because of his deep faith in the pantheon of Khemit and his fascination with all other pantheons.

 

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb