Auto Butler

Medium construct, unaligned

Armor Class 16 (natural armor)
Hit Points 45 (10d8)
Speed 30 ft.

15 (+2) 14 (+2) 10 (+0) 14 (+2) 16 (+3) 12 (+1)

Saving Throws Dex+4, Int+4
Skills Acrobatics +4, Performance +5
Condition Immunities poisoned, stunned, unconscious
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison, psychic
Senses darkvision 60 ft.

Languages Understands all language but can’t speak
Challenge 4 (1,100 XP)


  • Dedicated Servant. As long as the butler and the creature that holds its key are on the same plane, the butler can always sense the creature’s mood and nutritional desires. Additionally, the butler is aware of any diseases the creature is afflicted by and become immediately aware if the creature becomes poisoned.
  • Talented. The butler is proficient in all Artisan’s Tools and doubles its proficiency bonus for ability checks made using Artisan’s Tools.


  • Multiattack. The butler makes two Slam attacks.
  • Detect Poison. The butler chooses a food or drink it can see within 5 feet and detects any poison present within the target.
  • Heal. The butler touches a flesh-and-blood creature within 5 feet of it. The target regains 11 (2d10) hit points.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft. One target. Hit: 5 (1d6 + 2) bludgeoning damage.
Section 15: Copyright Notice

Epic Legacy Campaign Codex Copyright 2020 2CGaming, LLC Author Ryan Servis

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