Automaton, Sawhorse

Small construct, unaligned

Armor Class 1 (natural armor)
Hit Points 2 + your Intelligence modifier + 5 times your artisan level (the automaton has a number of Hit Dice [d6] equal to your artisan level)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 15 (+2) 4 (-3) 10 (+0) 16 (+3)

Saving Throws Con +2 plus proficiency bonus, Dex +3 plus proficiency bonus
Skills Perception +0 plus proficiency bonus x 2
Damage Vulnerabilities fire, lightning, piercing, slashing
Damage Resistances bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10 + (proficiency bonus x 2)
Languages Understands the languages you speak
Proficiency Bonus equals your bonus
Challenge

SPECIAL TRAITS

  • Constructed Nature. The automaton doesn’t require air, food, drink, or sleep.
  • False Appearance. While the figure in the portrait remains motionless, the portraitborn is indistinguishable from a normal painting.
  • Painting Stride. Once on its turn, the portraitborn can use 10 feet of its movement to step magically into one painting within its reach and emerge from a second painting within 60 feet of the first painting, appearing in an unoccupied space within 5 feet of the second painting. Both paintings must be small or larger.
  • Vril Engine. When the portraitborn suffers a critical hit or dies, roll on the Vril Engine Malfunction table.
  • Repairable. The vril host can be repaired using painter’s supplies. See Chapter 3: Equipment (Repairing an Innovation).

ACTIONS

(Require Your Bonus Action)

  • Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2 (1d6 + proficiency bonus) bludgeoning, piercing, or slashing damage.

ABOUT

The sawhorse’s body is a log with a notch cut in one end for a mouth, two knots for eyes and a branch for a tail. Its legs are four straight tree limbs stuck into its body and spread wide apart for stability.

These sawhorses are modeled after the original Faerie design, brought to life through a magical powder. They are used as tools and mounts.

Sawhorses make reliable beasts of burden. In regions where horses are scarce, sawhorses fulfill multiple roles normally required of pack animals, including carrying people and supplies and ferrying them quickly overland.

Sawhorses move at startling speeds when they want to, which makes for a bumpy but fast ride in a crisis.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page