Avarite, Skitterskull

Family: Avarite

Tiny undead (avarite), neutral evil

Armor Class 15 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 11 (+0)

Skills Perception +2, Stealth +4
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive perception 12
Languages understands Infernal but can’t speak
Proficiency Bonus +2
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Familiar. The skitterskull can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the skitterskull senses as long as they are within 1 mile of each other. If its master causes it physical harm, the skitterskull will end its service as a familiar, breaking the telepathic bond.
  • Pack Tactics. The skitterskull has advantage on an attack roll against a creature if at least one of the skitterskull’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Spider Climb. The skitterskull can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

ABOUT

This skull skitters along on eight segmented legs! A byproduct of the inevitable mechanization of everything on Avarus, skitterskulls are created by rogue mechanicals bonding with the corpses of the dead and dying littered throughout the junk piles that dot the landscape. Eventually, the right combination creates a skitterskull, where the head simply walks off on its own. Skitterskulls are most a nuisance, but they make useful familiars and spies for the right caster willing to bond with one.

Section 15: Copyright Notice

5E Foes: Infernal Bestiary. Copyright 2019, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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