Avatar of Nature

Gargantuan elemental, unaligned

Armor Class 19 (natural armor)
Hit Points 389 (19d20+190)
Speed 50 ft., burrow 40 ft., climb 40 ft.

26 (+8) 13 (+1) 30 (+10) 5 (-3) 12 (+1) 11 (+0)

Saving Throws Int +5, Cha +8
Skills Athletics +16, Perception +9
Damage Resistances acid, cold, lightning, necrotic, psychic; bludgeoning, piercing, and slashing
Damage Immunities bludgeoning and piercing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, prone
Senses blindsight 120 ft., tremorsense 40 ft., passive Perception 19
Languages Common, Druidic, Sylvan
Challenge 28 (120,000 XP)


  • Legendary Resistance (3/Day). If the avatar fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The avatar has advantage on saving throws made against spells and other magical effects.
  • Magic Weapons. The avatar’s weapon attacks are magical.
  • Pain Threshold. Any attacks or spells that deal 7 points of damage or less do not deal any damage to the avatar.
  • Regeneration. The avatar regains 20 hit points at the start of its turn. If the avatar takes fire damage, this trait doesn’t function at the start of the avatar’s next turn. The avatar dies only if it starts its turn with 0 hit points and doesn’t regenerate.


  • Multiattack. The avatar attacks once with its slam and twice with its claws, or it throws three rocks or trees.
  • Claws. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 53 (10d8+8) slashing damage. If the target is a creature, it is grappled (escape DC 22).
  • Slam. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 53 (10d8+8) bludgeoning damage. If the target is a creature, it is grappled (escape DC 24).
  • Rock or Tree. Ranged Weapon Attack: +16 to hit, range 150/600 ft., one target. Hit: 35 (6d8+8) bludgeoning damage and the target makes a DC 24 Dexterity saving throw. On a failure, it is knocked prone and restrained by the tree (escape DC 24).


When the elemental balance is truly threatened an infinitesimal piece of existence is personified to meet the threat-this is the Avatar of Nature.

Towering over nearly any other creature, its fury is as permanent and widespread as the most dire cataclysms and when this avatar is unleashed upon a world those who do not flee from it are certain to die. This entity is as relentless, unyielding, and ever-returning as nature itself for even when slain, as soon as the next season passes a new avatar will appear to finish the work of its predecessor. Only epic and archdruids have any hope of soothing this avatar, though even then they face a nearly impossible task.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

This is not the complete section 15 entry - see the full license for this page