Azata, Bralani

Medium celestial (azata), chaotic good

Armor Class 15 (natural armor)
Hit Points 63 (7d8+31.5)
Speed 40 ft., fly 100 ft.

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 19 (+4) 13 (+1) 14 (+2) 15 (+2)

Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities petrified
Senses darkvision 60 ft., passive Perception 12
Languages all
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The bralani’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Magic Resistance. The bralani has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Multiattack. The bralani makes two scimitar or longbow attacks.
  • Scimitar. Melee Weapon Attack: +8 to hit, 5 ft. reach, 1 target. Hit: 10 (2d6 + 4) slashing damage.
  • Longbow. Ranged Weapon Attack: +8 to hit, range 150/600, 1 target. Hit: 13 (2d8 + 4) piercing damage.
  • Whirlwind Blast (wind form only). Creatures in a 20 ft. line take 10 (3d6) bludgeoning damage, or half on a successful DC 13 Dexterity saving throw.
  • Wind Form. The bralani can turn into a wind form, similar to the wind walk spell. In this form, it can use its whirlwind blast attack.

ABOUT

Bralanis are among the fiercest and wildest of the azatas, living from moment to moment and always on the lookout for chances to test their skill in battle. In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand. In the mortal realm, they are often mistaken for djinn.

They delight in violent weather, not for the destructive qualities of such events, but for the intensity and energy, and many tales describe bralani as spirits who laugh as they sail amid the strongest storms.

Bralanis do not need to eat, but they enjoy doing so. Most prefer elven food, fiery human dishes, and spiced wine. Because of their similarities to elementals and fey, they sometimes act as intermediaries between mortals, elementals, and fey, though they prefer to arrange temporary truces that allow the interested parties to conduct their own negotiations on neutral ground.

When taking the role of mediators—or whenever else such opportunities present themselves—bralani are quick to suggest friendly competitions or games to end disputes and enjoy creating challenges or complicated contests to test both physical and mental mortal prowess.

Section 15: Copyright Notice

The Dragon’s Hoard #19 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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