5e SRD >Creatures >

Azer Blacksmith

Medium elemental, lawful neutral

Armor Class 17 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

Str Dex Con Int Wis Cha
18 (+4) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 10 (+0)

Saving Throws Con +4
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Common, Ignan
Challenge 3 (700 XP)

Special Traits

  • Craft Armor and Weapons. Given 2d4 days the azer can craft any kind of armor or weapon. However, it sells it for twice the price.
  • Heated Body. A creature that touches that azer or hits it with a melee attack while within 5 feet of it takes 6 (1d12) fire damage.
  • Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 4 (1d8) fire damage (included in the attack).
  • Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  • Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 4 (1d8) fire damage.


Appearing as a male dwarf with metallic skin, this creature also has fiery hair and a flaming beard. Unlike other azers, these individuals create metal items like armor and weapons. They don’t usually work with gemstones.

Fiery Nature. Although it is a responsible merchant, this azer has quite the temper. Its regular customers know it likes to do things its way. Everyone must line up quietly and enter its workplace respectfully.

Generous Merchant. Its shop is open to anyone and is usually quite busy. Many citizens will relax and chat quietly as the blacksmith works. It is known to be honest and reliable. The azer blacksmith has even intervened in fights in the market square to protect the locals.

Living Fire. An azer doesn’t require food, drink, or sleep.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood