Azer Cleric

Family: Azer

Medium elemental (azer), lawful neutral

Armor Class 20 (natural armor)
Hit Points 114 (12d8 + 60)
Speed 40 ft.

STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 20 (+5) 12 (+1) 20 (+5) 10 (+0)

Saving Throws Strength +10, Constitution +9, Wisdom +9
Skills Arcana +5, Athletics +10, Insight +9, Perception +9, Religion +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 19
Languages Ignan
Challenge 12 (8,400 XP)

Special Traits

Actions

  • Multiattack. The azer cleric makes two Maul attacks or two Hurl Flame attacks.
  • Maul. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 10 (3d6) fire damage.
  • Hurl Flame. Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
  • Fire’s Blessing (recharge 6). The azer cleric targets one ally that is immune to fire damage within 30 feet. The target regains 21 (6d6) hit points and has advantage on its next attack roll, saving throw, or ability check.

Legendary Actions

The azer cleric can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The azer cleric regains spent legendary actions at the start of its turn.

  • Cantrip. The azer cleric casts one cantrip.
  • Hurl Flame. The azer cleric makes one Hurl Flame attack.
  • Move. The azer cleric moves up to its speed without provoking opportunity attacks.
  • Beard Flare (costs 3 actions). The flames in the azer cleric’s beard flare brightly. Each creature within 20 feet of the azer cleric must make a DC 17 Constitution saving throw. On a failure, a creature takes 21 (6d6) fire damage and is blinded until the end of its next turn. On a success a creature takes half the damage and isn’t blinded. Creatures immune to fire damage have advantage on this saving throw.
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