Azer Soldier

Family: Azer

Medium elemental, lawful neutral

Armor Class 17 (natural armor, shield)
Hit Points 67 (9d8 + 27)
Speed 30 ft.

19 (+4) 12 (+1) 17 (+3) 12 (+1) 14 (+2) 10 (+0)

Saving Throws Constitution +5
Skills Perception +4
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 14
Languages Ignan
Challenge 4 (1,100 XP)

Special Traits

  • Elemental Nature. An azer doesn’t require food, drink, or sleep.
  • Forge Master. Once per turn, the azer has advantage on one attack roll against a target wearing armor made of metal.
  • Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
  • Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
  • Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  • Multiattack. The azer soldier makes one Warhammer attack and one Shield Bash attack.
  • Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands, plus 3 (1d6) fire damage.
  • Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) fire damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be forced prone.


  • Parry. The azer adds 2 to its AC against one melee attack that would hit it. To do so, the azer must see the attacker and be wielding a melee weapon.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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