Baba Yaga

Medium humanoid, neutral evil

Armor Class 20 (Intelligence)
Hit Points 321 (30d8+180)
Speed 30 ft., fly 60 ft. (in mortar and pestle)

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 22 (+6) 24 (+7) 19 (+4) 21 (+5)

Skills Arcana +14, Deception +12, Insight +11, Intimidation +12, Perception +11, Persuasion +12, Stealth +10, Survival +11
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities necrotic, poison
Condition Immunities charmed, disease, frightened, insanity/madness, petrified, poisoned
Senses darkvision 60 ft., detect magic and see invisibility, passive Perception 21
Languages Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Sylvan
Challenge 24 (62,000 XP)

SPECIAL TRAITS

  • Agonizing Cackle. Baba Yaga can use a bonus action to cackle wildly, focusing her ire on a creature able to hear her that she can see within 60 feet. The target makes a DC 22 Constitution saving throw or is racked with intense pain and stunned. At the end of each of its turns, the target makes a new saving throw to resist the effect. On a success, the condition ends. A creature targeted by Baba Yaga’s Agonizing Cackle becomes immune to it for 24 hours after resisting its effects.
  • Child Scent. Baba Yaga has advantage on Wisdom (Perception) checks that rely on smell, but only with respect to humanoid children and immature animals.
  • Contingency (1/Day). When Baba Yaga is attacked, she is affected by mislead.
  • Elongating Limbs. Baba Yaga has a natural reach of 15 feet.
  • Legendary Resistance (3/Day). If Baba Yaga fails a saving throw, she can choose to succeed instead.
  • Lifegiver (1/Day). Baba Yaga can use an action to touch a dead creature and bring it back to life.
  • Long-Lived. Baba Yaga has greatly expanded her lifespan with complex arcane rituals. She adds +3 to any ability check she makes that doesn’t already include her proficiency bonus.
  • Magic Items. Baba Yaga has a magic broom and dancing chicken hut (see below), a portable hole disguised as a wicker basket, a gem of seeing, a hat of disguise, a ring of free action, a gigantic mortar and pestle (which functions as a carpet of flying), and any other magic item the GM deems fit.
  • Magic Resistance. Baba Yaga has advantage on saving throws against spells and other magical effects.
  • Regeneration. Baba Yaga regains 15 hit points at the start of her turn if she has at least 1 hit point.
  • Scar. Baba Yaga can use a bonus action to touch a creature and horribly scar it. The creature makes a DC 22 Charisma saving throw. On a failure it is permanently scarred. These scars are visible through disguises, when the creature shapechanges, and even when the creature is brought back to life. Baba Yaga knows the scarred creature’s location and can target it with her spells as long as it is within range, regardless of whether or not she can see it. Baba Yaga may have up to 7 creatures scarred at a time and can use a bonus action to remove permanent scars from a creature.
  • Spellcasting. Baba Yaga is a 20th-level spellcaster that uses Intelligence as her spellcasting ability (spell save DC 22; +14 to hit with spell attacks). Baba Yaga has the following spells prepared and access to all class spell lists:
  • Sorcery Points (17/Day). Baba Yaga can use sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.
  • Creating Spell Slots & Sorcery Points. As a bonus action on her turn, Baba Yaga can expend one spell slot and either gain a number of sorcerer points equal to the slot’s level or create a spell slot by expending sorcery points (1st-level-2 points, 2nd-level-3 points, 3rd-level-5 points, 4th-level-6 points, 5th-level-7 points).
  • Metamagic: Distant Spell. When Baba Yaga casts a that has a range of 5 feet or greater, she can spend 1 sorcery point to double the range of the spell. When Baba Yaga casts a spell that has a range of touch, she can spend 1 sorcery point to make the range of the spell 30 feet.
  • Metamagic: Quickened Spell. When Baba Yaga casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
  • Metamagic: Subtle Spell. When Baba Yaga casts a spell, she can spend 1 sorcery point to cast it without any somatic or verbal components.
  • Metamatic: Twinned Spell. When Baba Yaga casts a spell that targets only one creature and doesn’t have a range of self, she can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level.

ACTIONS

  • Broom. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 4 (1d4+6) magical bludgeoning damage.
  • Death Curse. Baba Yaga uses an action to point at a living creature she can see within 30 feet. The target makes a DC 22 Wisdom saving throw at the start of each of its turns. On a failure it gains one level of exhaustion. The creature continues making saving throws until it has 2 successes or dies. A creature targeted by Baba Yaga’s Death Curse becomes immune to it for 24 hours after resisting its effects.

ABOUT

The world witch is as wise and wily as she is old-and there’s no telling how old she is. Baba Yaga relishes the chance to toy with overly ambitious mages and foolhardy adventurers, using their exploits as a means to attain more power for herself. She creates lairs wherever it’s most convenient for the next step in her plans to accrue greater magical knowledge or a lethal pet (she has a habit of “taming” dragons.) The ancient woman has no fear and routinely brokers with more powerful entities than herself to deal with adventurers that pose too great of a threat to her-one does not live for millenia without learning the value of being cautious.

Baba Yaga rarely shows herself and much prefers to watch invisibly or from afar, greatly entertained by the struggles of mortals. When forced into combat she unleashes a dragon or two and then her chicken hut to test her foes, perhaps dominating one of them, but when engaged directly she metes out a Death Curse alongside powerful magics in a reality-shaking assault with no room for mercy or restraint.

The Iron Teeth of Baba Yaga

Tiny fey, chaotic neutral

Armor Class 14
Hit Points 67 (15d6+15)
Speed 0 ft., fly 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 12 (+1) 18 (+4) 10 (+0) 10 (+0)

Skills Arcana +6, History +6
Damage Resistances lightning
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish, Elvish, Infernal, Sylvan
Challenge 2 (450 XP)

Special Traits

Actions

  • Pinch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 4) piercing damage.

Legendary Actions

Baba Yaga can take 3 legendary actions, choosing from the options listed. Only one legendary action can be used at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.

  • At Will Spell. Baba Yaga casts one at will spell from her list or from her iron teeth’s list if it is equipped.
  • Pestle Slap. Baba Yaga makes one pestle slap attack.
  • Breath of the Bone Mother (Costs 2 Actions). Baba Yaga uses Breath of the Bone Mother, if it is available.
Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

This is not the complete license attribution - see the full license for this page