5e SRD >Creatures >

Baba Yaga

Medium humanoid (human), neutral evil

Armor Class 17 (natural armor)
Hit Points 190 (20d8 + 100)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 21 (+5) 25 (+7) 23 (+6) 19 (+4)

Saving Throws Con +10, Int +12, Wis +11, Cha +9
Skills Arcana +12, Deception +9, Insight +11, Perception +11, Persuasion +9
Damage Resistances fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, paralyzed
Senses truesight 120 ft., passive Perception 21
Languages Common, Abyssal, Elvish, Infernal, Sylvan
Challenge 13 (15,000 XP)

SPECIAL TRAITS

  • Assassinate. Baba Yaga has advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit she scores against a creature that is surprised is a critical hit.
  • Horrific Appearance. Any humanoid that starts its turn within 30 feet of Baba Yaga and can see her true form must make a DC 18 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Baba Yaga is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Baba Yaga’s Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the witch’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against Baba Yaga.
  • Innate Spellcasting. Baba Yaga’s innate spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
  • Magic Resistance. Baba Yaga has advantage on saving throws against spells and other magical effects.
  • Mimicry. Baba Yaga can mimic the sounds of beasts or humanoids.
  • Regeneration. Baba Yaga regains 10 hit points at the start of her turn if she has at least 1 hit point.

ACTIONS

  • Multiattack. Baba Yaga makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 13 (3d8) necrotic damage.
  • Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 13 (3d8) necrotic damage.

ABOUT

Adventurers head to their tents after a delicious meal. As they are beginning to lie down for the night, the ranger in their party hears an unusual raven’s call. He shouts a warning to his companions, “something wicked is coming this way!”

Wild Witch. Baba Yaga is one of the most famous witches in the world. The cunning, clever old woman is hideously ugly. Some say she is related to hags as she enjoys dining on humanoids.

The Little Grandmother. Even though she is truly a horrifying monster, many folks seek her out. Baba Yaga’s wisdom is legendary, and sages, scholars, and explorers seek her advice. However, there is a price to be paid for her assistance. The witch will ask for a favor in return, usually in the form of a dangerous quest.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

This is not the complete section 15 entry - see the full license for this page