Baba Yaga

Medium humanoid, neutral evil

Armor Class 20 (Intelligence)
Hit Points 262 (25d8+150)
Speed 30 ft., fly 60 ft. (in mortar and pestle)

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 22 (+6) 24 (+7) 19 (+4) 21 (+5)

Skills Arcana +14, Deception +12, Insight +11, Intimidation +12, Perception +11, Persuasion +12, Stealth +10, Survival +11
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities necrotic, poison
Condition Immunities charmed, disease, frightened, madness, petrified, poisoned
Senses darkvision 60 ft., detect magic and see invisibility, passive Perception 21
Languages Abyssal, Celestial, Common, Draconic, Giant, Infernal, Primordial, Sylvan
Challenge 24 (62,000 XP)

SPECIAL TRAITS

  • Agonizing Cackle. Baba Yaga can use a bonus action to cackle wildly, focusing her ire on a creature able to hear her that she can see within 60 feet. The target makes a DC 22 Constitution saving throw or is racked with intense pain and stunned. At the end of each of its turns, the target makes a new saving throw to resist the effect. On a success, the condition ends. A creature targeted by Baba Yaga’s agonizing cackle becomes immune to it for 24 hours after resisting its effects.
  • Child Scent. Baba Yaga has advantage on Wisdom (Perception) checks that rely on smell, but only with respect to humanoid children and immature animals.
  • Contingency (1/day). When Baba Yaga is attacked, she is affected by mislead. Elongating Limbs. Baba Yaga has a natural reach of 15 feet.
  • Legendary Resistance (3/day). If Baba Yaga fails a saving throw, she can choose to succeed instead.
  • Lifegiver (1/day). Baba Yaga can use an action to touch a dead creature and bring it back to life.
  • Long-Lived. Baba Yaga has greatly expanded her lifespan with complex arcane rituals. She adds +3 to any ability check she makes that doesn’t already include her proficiency bonus.
  • Magic Items. Baba Yaga has a magic broom and dancing chicken hut (see below), a portable hole disguised as a wicker basket, a gem of seeing, a hat of disguise, a ring of free action, a gigantic mortar and pestle (which functions as a carpet of flying), and any other magic item the GM deems fit.
  • Magic Resistance. Baba Yaga has advantage on saving throws against spells and other magical effects.
  • Regeneration. Baba Yaga regains 15 hit points at the start of her turn if she has at least 1 hit point.
  • Scar. Baba Yaga can use a bonus action to touch a creature and horribly scar it. The creature makes a DC 22 Charisma saving throw. On a failure it is permanently scarred. These scars are visible through disguises, when the creature shapechanges, and even when the creature is brought back to life. Baba Yaga knows the scarred creature’s location and can target it with her spells as long as it is within range, regardless of whether or not she can see it. Baba Yaga may have up to 7 creatures scarred at a time and can use a bonus action to remove permanent scars from a creature.
  • Spellcasting. Baba Yaga is a 20th-level spellcaster that uses Intelligence as her spellcasting ability (spell save DC 22; +14 to hit with spell attacks). Baba Yaga has the following spells prepared and access to all class spell lists:
  • Sorcery Points (17/day). Baba Yaga can use sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.
  • Creating Spell Slots & Sorcery Points. As a bonus action on her turn, Baba Yaga can expend one spell slot and either gain a number of sorcerer points equal to the slot’s level or create a spell slot by expending sorcery points (1st-level—2 points, 2nd-level—3 points, 3rd-level—5 points, 4th-level—6 points, 5th-level—7 points).
  • Metamagic: Distant Spell. When Baba Yaga casts a that has a range of 5 feet or greater, she can spend 1 sorcery point to double the range of the spell. When Baba Yaga casts a spell that has a range of touch, she can spend 1 sorcery point to make the range of the spell 30 feet.
  • Metamagic: Quickened Spell. When Baba Yaga casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
  • Metamagic: Subtle Spell. When Baba Yaga casts a spell, she can spend 1 sorcery point to cast it without any somatic or verbal components.
  • Metamagic: Twinned Spell. When Baba Yaga casts a spell that targets only one creature and doesn’t have a range of self, she can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level.

ACTIONS

  • Broom. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 4 (1d4+6) magical bludgeoning damage.
  • Death Curse. Baba Yaga uses an action to point at a living creature she can see within 30 feet. The target makes a DC 22 Wisdom saving throw at the start of each of its turns. On a failure it gains one level of exhaustion. The creature continues making saving throws until it has 2 successes or dies. A creature targeted by Baba Yaga’s Death Curse becomes immune to it for 24 hours after resisting its effects.

ABOUT

Are you ready for the Witch of Wilds, gourmand of children, and crone of crones? I hope so because we’re cooking up something special with Baba Yaga! Baba Yaga is a capricious figure of Slavic folklore and the witch of witches—when you think of a witch, you’re probably thinking of her whether or not you know it. She eats children and others who become lost in the forest, but is often sought out for her great knowledge and wisdom. The crone is reluctant to offer aid however, as she ages one year for each question she answers, and though she can make a blue rose potion to reverse her aging she’s got better things to do. Baba Yaga is likely best known for her chicken-legged hut and if you ever come across the walking building, remember: turn your back to the forest, your front to me.

Baba Yaga’s Broom

Weapon (club), artifact (requires attunement)

This artifact has the statistics of a +3 weapon and dancing sword (plus on a critical hit the target is blinded for 1 round), and while attuned to it you can innately cast pass without trace and nondetection at will. In addition, you can use a bonus action to knock the broom against a lock, door, lid, shackles, chains, or the like to open them. Once you have used this feature 3 times, you require a long rest before it can be used again.

Baba Yaga’s Chicken Hut

Wondrous item, legendary

This item first appears to be a shuttered Huge-sized wooden hut able to fit up to 7 Medium or smaller creatures inside along with a simple bed and table permanently affixed to the floor. After taking a long rest inside of it, you make a DC 20 Wisdom (Perception) check, seeing through the veil and revealing its true nature on a success—strange markings and other signs of witchcraft cover nearly every surface of the interior and it reeks of chicken effluent. There are 8 glowing runes on the table, each only half-illuminated. When you pass your hand over a rune, the energies inside respond and you can fully illuminate it or remove its glow entirely. When certain runes are illuminated, enormous chicken legs beneath the hut rise it up off of the ground. Baba Yaga’s Chicken Hut is a Huge object with the following statistics:

Armor Class 21 Hit Points 320
Speed 50 ft. or swim 10 ft. (or 0 ft. if the legs aren’t extended)
Damage Immunities cold, poison, psychic

To be used as a vehicle, the hut requires one pilot. While the hut’s door and window shutters are closed, the interior is airtight and watertight. The interior holds enough air for 60 hours of breathing, divided by the number of breathing creatures inside.

Table: Baba Yaga’s Chicken Hut Runes
Rune Lit Dark
1 Chicken legs extend, allowing the hut to walk and swim. Chicken legs retract, reducing the hut’s Speed to 0 and making it unable to benefit from bonuses to speed.
2 Forward window shutter opens. Forward window shutter closes.
3 Side window shutters open (two per side). Side window shutters close (two per side).
4 Each extended chicken leg makes the following melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 9 (2d8) slashing damage. The hut releases a disgusting and offensive miasma. All creatures in a 60-foot radius of the hut make a DC 18 Constitution saving throw or are poisoned until the end of the pilot’s next turn. If the interior is not sealed, this includes any creatures inside the hut. 5 The apparatus walks or swims forward. The apparatus walks or swims backward.
6 The apparatus turns up to 180 degrees left. The apparatus turns up to 180 degrees right.
7 Lanterns appear on the front of hut, emitting bright light in a 30-foot radius and dim light for an additional 30 feet. If there are lanterns conjured on the front of the hut, they disappear.
8 The front door unseals and opens. The front door closes and seals.

The hut floats on water.

A creature in the interior can use an action to control the illumination of as many as two of the hut’s runes, and a bonus action to control a third. After each use, a rune goes back to its neutral position. Each rune, from left to right, functions as shown in the Baba Yaga’s Chicken Hut Runes table. If you are not attuned to any magic items and spend a week inside of Baba Yaga’s Chicken Hut, you can attune to it. The hut uses 2 of your attunement slots. Once attuned, you are always its pilot, and as long as you can see it you can use your bonus action to manipulate as many as 3 of its runes.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com

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