Baboon, Howler

Medium beast, unaligned

Armor Class 12
Hit Points 13 (2d8 + 4)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 6 (–2) 12 (+1) 7 (–2)

Saving Throws Str +4, Wis +3
Skills Athletics +4, Perception +3
Senses passive Perception 13
Languages
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Pack Tactics. The baboon has advantage on attack rolls against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

ACTIONS

  • Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

ABOUT

Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it’s seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they attack in ferocious packs, hurling rocks and pummeling threats en masse.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

This is not the complete license attribution - see the full license for this page