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Baboonwere

Family: Lycanthropes

Medium monstrosity (shapechanger), chaotic evil

Armor Class 13 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 36 (+3) 32 (+1) 12 (+1) 14 (+2) 22 (+2)

Saving Throws Str +5, Dex +5, Con +3
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silver
Skills Athletics +5, Deception +4, Perception +4, Stealth +5
Senses Darkvision 60 ft., passive Perception 14
Languages Khemitian
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Displacement. Amikhat projects an illusion that makes him appear to be standing near his actual location, causing attack rolls against him to have disadvantage. If he is hit by an attack, this trait is disrupted until the end of his next turn. This trait is also disrupted if Amikhat is incapacitated or reduced to a speed of 0.
  • Improved Critical. Amikhat’s weapon attacks score a critical hit on a roll of 19 or 20.
  • Keen Scent. Amikhat has advantage on Wisdom (Perception) checks that rely on scent.
  • Shapechanger. Amikhat can change from his baboon form or human form to his hybrid form as a bonus action. Changing from baboon form directly to human form or vice versa takes an action. In baboon form, he is indistinguishable from a normal baboon.
  • Voice Mimicry. Amikhat can mimic the voice of a creature he hears. Listeners can determine that this is an imitation with a successful DC 11 Wisdom (Insight) check.

ACTIONS

  • Multiattack. Amikhat makes two attacks.
  • Bite (hybrid and baboon Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Longsword (human and hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
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