Bag o’ Bones

Large undead, chaotic evil

Armor Class 18 (natural armor)
Hit Points 65 (10d10+10)
Speed 30 ft.

17 (+3) 15 (+2) 12 (+1) 4 (-3) 10 (0) 7 (-2)

Skills Stealth +7
Damage Resistances poison; piercing and slashing from nonmagical weapons
Damage Immunities necrotic
Condition Immunities poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life but can’t speak
Challenge 5 (1,800 XP)


  • Multi-Limbed. The bag o’ bones has (1d6+1 (4)) limbs grafted to its body. It can use each limb independently of all others.
  • Turning Defiance. The bag o’ bones has advantage on saving throws against effects that turn undead.
  • Undead Fortitude. If damage reduces the bag o’ bones to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the bag o’ bones drops to 1 hit point instead.


  • Multiattack. The bag o’ bones makes one attack per limb. The attacks below are examples; a bag o’ bones may have additional weapon attacks depending on what is available.
  • Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6+3) slashing damage.
  • Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.
  • Sword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) slashing damage.


The bag o’ bones is a skeletal colossus of various human and animal bones grafted together in odd patterns to create a terrible, yellow-boned figure of grotesque proportions. Its eye sockets glow with amber light whenever its master is inn control of it, and it fulfills its orders with deadly precision. The creation of such a monster requires expensive ingredients (at least 10,000 gp), months of preparation equal to that of a stone golem, and it requires the magical coordination of both a high-level cleric and a master wizard.

Alchemical Abomination. The bag o’ bones is a result of the blending of the necromantic arts of the undead with the alchemical lore of golem creation. Necromancers predominantly use it as a guardian due to its resistance to turning and its ease of control. This allows the necromancer to telepathically communicate with it and, if necessary, guide its actions.

Simple-minded Guardian. The bag o’ bones has little Intelligence on its own, and it can only follow simple commands like those given to skeletons or zombies. When under the control of its necromancer creator, the construct has the necromancer’s Intelligence score and makes all Intelligence, Wisdom, and Charisma saves as per the necromancer. This is also a liability, as any spells that affect such statistics will affect the necromancer instead of the bag o’ bones.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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