Barbegazi (Ice Gnome)

Small humanoid, neutral evil

Armor Class 12 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 20 ft., burrow 20 ft.

10 (+0) 13 (+1) 13 (+1) 11 (+0) 11 (+0) 8 (-1)

Skills Stealth +3
Damage Vulnerabilities fire
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnome (Barbegazi dialect)
Challenge 1/2 (100 XP)

Special Traits

  • Snow Walk. The barbegazi can move across and climb icy or snowy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost extra movement.
  • Innate Spellcasting. The barbegazi’s innate spellcasting ability is Wisdom (spell save DC 10, +2 to hit with spell attacks). The barbegazi can innately cast the following spells, requiring no material components:


  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d6) cold damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) cold damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.


This humanoid stands just over 3 feet tall and has white hair, glossy white skin, and deep blue eyes. Its beard is long and flowing and appears to be made of icicles. Its feet are large and flat.

Barbegazi are often referred to as snow or ice gnomes, a name they do not appreciate. They inhabit frigid hills and mountains where they spend their time engaging in activities they enjoy: hunting, fishing, and wrestling. Barbegazi homes are constructed of large blocks of ice and stone and are often built into the sides of hills and mountains or are part of the mountain itself. Their homes are frequently targeted by white dragons (who consider their flesh a delicacy).

A barbegazi prefers to avoid combat, using misdirection and deception (including well-placed traps and pitfalls) whenever possible to mislead and detour potential opponents. If a barbegazi knows an enemy is coming, it will most certainly have several traps and snares in place by the time the enemy arrives. If a barbegazi engages an opponent, it usually opens combat with its icicle blast before moving to attack with its shortsword.

A barbegazi is not stupid and will not risk its life in battle (unless it is defending its clan). If forced to flee, a barbegazi burrows into the snow and attempts to escape.

Barbegazi stand about 3 and a half feet tall and weigh 45 pounds on average.


A barbegazi clan is led by the eldest male. Females play a lesser role than males in barbegazi society, though many are as capable (or more) than many of the males in the clan. Barbegazi are trained from a young age in the art of combat and survival.

Aside from white dragons, barbegazis have tolerable relations with most cold-dwelling races and often initiate trade with frost giant clans.

Typical goods traded by a barbegazi clan are furs and meat. They do not associate or particularly care for frost men.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky' Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

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