Barghest, Greater

Family: Barghest

Large fiend, neutral evil

Armor Class 18 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 60 ft. (30 ft. in goblin form)

20 (+5) 15 (+2) 16 (+3) 13 (+1) 12 (+1) 14 (+2)

Skills Deception +6, Intimidation +6, Perception +5, Stealth +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 15
Languages Abyssal, Common, Goblin, Infernal
Challenge 10 (5,900 XP)

Special Traits

  • Shapeshifting. The barghest can use its action to polymorph into a goblin or back into its true form. Other than its speed and size (Small), its statistics are the same in each form.
  • Banished by Flame. When the barghest starts it turn in a source of flame that engulfs it, it must succeed on a DC 15 Charisma saving throw or be banished to the Abyss. Bursts of flame such as a fireball or dragon’s breath do not have this effect.
  • Keen Smell. The barghest has advantage on Wisdom (Perception) checks that rely on smell.
  • Innate Spellcasting. The barghest’s innate spellcasting ability is Charisma (spell save DC 14). The barghest can innately cast the following spells, requiring no material components:


  • Bite. Melee Weapon Attack (true form only): +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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