Basalt Warhound

Large elemental, lawful evil

Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft.

16 (+3) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Saving Throws Dex +6, Wis +5
Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Ignan
Challenge 5 (1,800 XP)


  • Death Burst. When a basalt warhound dies, it explodes in a burst of fire. Each creature within five feet of it must make a DC 15 Dexterity saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.
  • Keen Smell. The basalt warhound has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The basalt warhound has advantage on an attack roll against a creature if at least one of the warhound’s allies is within five feet of the creature and the ally isn’t incapacitated.


  • Multiattack. The basalt warhound makes two Bite attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage and 9 (2d8) fire damage.


A basalt warhound is a massive hound that looks as if it is formed of living brass and basalt. It stands nearly as tall as a human, and its eyes burn with yellow flame. Its tongue and teeth are pitch-black, and flames flicker and dance around its rocky snout as it breathes. When killed, the massive beast erupts in an explosive ring of fire. Some spellcasters claim basalt warhound packs can be summoned from the edges of the various elemental planes bordering the Material Plane, but other say the beast can smell out tunnels into the world so it can roam – and hunt – freely.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

Tome of Horrors 2020, (C) 2020, Necromancer Games

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