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Bat, Fungus

Family: Bat

Medium plant (fungus), unaligned

Armor Class 11 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft., fly 60 ft.

11 (+0) 12 (+1) 13 (+1) 1 (–5) 10 (+0) 1 (–5)

Damage Immunities psychic
Condition Immunities frightened, prone, stunned, unconscious
Senses blindsight 60 ft., passive Perception 10
Challenge 1/2 (100 XP)


  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage and target must make a DC 13 Constitution saving throw or be poisoned. If the target fails the saving throw, it immediately suffers the effects of the fungus bat’s poison, losing the use of its legs and falling prone for one minute (as if restrained and forced prone). The target can repeat the saving throw on each of its turns, ending the effect on a success.


A fungus bat has a malformed central mass that appears to be composed of fleshy mushrooms, with long, writhing tendrils trailing its form. They attack with their debilitating bite, which paralyzes its prey.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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