Bat, Saber-toothed

Family: Bat

Small beast, unaligned

Armor Class 13
Hit Points 24 (7d6)
Speed 10 ft., fly 40 ft.

8 (-1) 17 (+3) 10 (+0) 3 (-4) 11 (+0) 10 (+0)

Saving Throws Dex +5
Skills Perception +2, Stealth +5
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
Challenge 1 (200 XP)


  • Camouflage. The saber-toothed bat has advantage on Stealth checks in caves.
  • Flyby. The saber-toothed bat doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
  • Keen Hearing. The saber-toothed bat has advantage on Wisdom (Perception) checks that rely on hearing, and it can’t be surprised while in a cave.
  • Pounce. If the saber-toothed bat flies at least 20 feet straight toward a creature and then hits it with its claw attack on the same turn, that creature must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the bat can make one bite attack against it as a bonus action.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage. If the creature is prone, it takes an additional 3 (1d6) slashing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.


Despite its (relatively) small size, the saber-toothed bat fulfills the promise of its threatening name. The body of this bat is about the size of a small dog, but its 5-foot wingspan makes it look much larger. It’s a vicious carnivore that hunts and kills just about anything, including other bats.

Section 15: Copyright Notice

The Scarlet Citadel. © 2021 Open Design LLC. Authors: Steve Winter, Wolfgang Baur, Scott Gable, and Victoria Jaczo.

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