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Bear, Cave

Family: Bears

Huge beast, unaligned

Armor Class 13 (natural armor)
Hit Points 142 (15d12 + 45)
Speed 40 ft.

STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 16 (+3) 2 (–4) 12 (+1) 7 (–2)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Bear Hug. If the cave bear hits a creature with two Claw attacks in the same turn, the target is grappled. The cave bear has advantage on Bite attacks against a creature it has grappled and may use a bonus action to inflict 15 (2d8 + 6) bludgeoning damage on the grappled creature.
  • Bear Frenzy. A cave bear is not slain if reduced to 0 HP. Instead, it enters bear frenzy. While in bear frenzy the cave bear may continue to act normally. At the end of every turn that the cave bear is in bear frenzy, it must succeed on a DC 12 Constitution saving throw or die.
  • Keen Scent. The cave bear has advantage on Wisdom (Perception) checks that rely on scent.

ACTIONS

  • Multiattack. The cave bear makes two attacks, only one of which can be a Bite attack.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
  • Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) slashing damage.

ABOUT

Cave bears dwell in lands far beyond the civilized world in places long forgotten. These prehistoric holdouts are larger than any bear has the right to be, and far more fearsome. While they are primarily vegetarians, cave bears are not averse to the occasional meat-based menu. Many cultures that dwell in proximity to cave bears have learned to respect and even venerate these ill-tempered ursine beasts.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games