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Beastman Hunter

Medium humanoid (human), chaotic evil

Armor Class 13 (shield)
Hit Points 13 (2d8+4)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (–2) 10 (+0) 7 (–2)

Skills Athletics +5, Perception +2, Stealth +3
Senses passive Perception 12
Languages Urgan
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Keen Nose The beastman has tactical advantage on Perception checks involving scent.
  • Sudden Fury The beastman has tactical advantage on attacks during the first round of an encounter.

ACTIONS

  • Stone Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage.
  • Bolas. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 1d4+3 bludgeoning damage, and the target must succeed on a Dex save (DC 11) or fall prone. If the target falls prone, it must succeed on a second Dex save (DC 11) or be grappled and restrained until the grapple ends (escape DC 11).

ABOUT

This stocky, hairy sub-human is armed with a stone spear and wears a poorly cured animal pelt around his waist.

Beastmen are a primitive branch of humankind. Brutal, cruel, short-tempered, and contemptuous of anyone weaker than themselves, they are fierce warriors and raiders who pose a great threat to anyone traveling abroad in the wild lands. Beastmen are especially notorious for seizing captives and dragging them back to their lairs to be put to work as drudges, sacrificed to their bloodthirsty gods, or simply tortured to death in horrible ways for their amusement.

Beastmen hate humans (and most other intelligent races for that matter). They see all other peoples as enemies, and do not hesitate to kill any they cannot carry off into captivity.

They have been known to engage in cannibalism, although this is considered a sacred ritual among their kind and requires the appropriate ritual preparations—eating their foes is an act of dominance, not sustenance.

Most adult beastmen are hunters; a beastman who cannot make his or her own kills and keep up with the rest of the tribe is usually left to die. They are strong, hardy foes, throwing themselves into battle at any opportunity.

Beastmen know they are stronger and more fierce than most human warriors, so they do not hesitate to attack groups that outnumber them by a small margin.

Beastman fear arcane magic and usually put captive spellcasters to death in peculiar and horrible ritual murders to ensure that the “bad magic” dies with its users.

Beastmen begin any fight with a burst of raw fury that often overwhelms weaker foes. They have no concept of honor or fair play—in fact, a large gang of beastmen often fall all over themselves in their hurry to get in a cheap hit against outnumbered enemies. A warrior doesn’t care how he manages to blood his spearpoint as long as he isn’t left out of the “fun.”

Most beastmen encountered outside of a tribe’s lair are hunters. They are cruel and vicious marauders who often wander far into civilized lands in search of easy prey. Hunters are highly skilled with a beastman version of the bolas, using these weapons to entangle their victims and prevent escape. Beastmen prefer to open battles with a volley of bolas thrown from ambush, but save their second volley for capturing stragglers when their foes begin to break.

Tall, hairy, and thickly built, this warrior appears to be more ape than human. He wears nothing but crude animal skins—but humanlike cunning glints in his dark eyes.

Section 15: Copyright Notice
Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert