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Beastman Warrior

Medium humanoid (human), chaotic evil

Armor Class 12 (shield)
Hit Points 6 (1d8+2)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 15 (+2) 6 (–2) 9 (–1) 6 (–2)

Senses passive Perception 9
Languages Urgan
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Keen Nose The beastman has tactical advantage on Perception checks involving scent.
  • Sudden Fury The beastman has tactical advantage on attacks during the first round of an encounter.

ACTIONS

  • Stone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+3 bludgeoning damage.

ABOUT

This stocky, hairy sub-human is armed with a stone spear and wears a poorly cured animal pelt around his waist.

Beastmen are a primitive branch of humankind. Brutal, cruel, short-tempered, and contemptuous of anyone weaker than themselves, they are fierce warriors and raiders who pose a great threat to anyone traveling abroad in the wild lands. Beastmen are especially notorious for seizing captives and dragging them back to their lairs to be put to work as drudges, sacrificed to their bloodthirsty gods, or simply tortured to death in horrible ways for their amusement.

Beastmen hate humans (and most other intelligent races for that matter). They see all other peoples as enemies, and do not hesitate to kill any they cannot carry off into captivity.

They have been known to engage in cannibalism, although this is considered a sacred ritual among their kind and requires the appropriate ritual preparations—eating their foes is an act of dominance, not sustenance. Most adult beastmen are hunters; a beastman who cannot make his or her own kills and keep up with the rest of the tribe is usually left to die. They are strong, hardy foes, throwing themselves into battle at any opportunity. Beastmen know they are stronger and more fierce than most human warriors, so they do not hesitate to attack groups that outnumber them by a small margin. Beastman fear arcane magic and usually put captive spellcasters to death in peculiar and horrible ritual murders to ensure that the “bad magic” dies with its users.

Beastmen begin any fight with a burst of raw fury that often overwhelms weaker foes. They have no concept of honor or fair play—in fact, a large gang of beastmen often fall all over themselves in their hurry to get in a cheap hit against outnumbered enemies. A warrior doesn’t care how he manages to blood his spearpoint as long as he isn’t left out of the “fun.”

Section 15: Copyright Notice
Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert