5e SRD >Creatures >

Beguiler

Medium humanoid (any race), any alignment

Armor Class 12 (15 with mage armor)
Hit Points 49 (9d8 + 9)
Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 12 (+1) 17 (+3) 10 (+0) 15 (+2)

Saving Throws Int +6, Cha +5
Skills Arcana +6, Deception +5, Persuasion +5
Senses passive Perception 10
Languages any three languages
Challenge 5 (1,800 XP)

SPECIAL TRAITS

* indicates an enchantment spell of 1st level or higher

ACTIONS

  • Probing TouchMelee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) psychic damage, and the beguiler can cast an enchantment spell of 1st level or higher with a casting time of 1 action as a bonus action. A target who took psychic damage from this ability has disadvantage on their saving throw against the spell.
Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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