Huge giant, chaotic good

Armor Class 16 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 40 ft.

22 (+6) 12 (+1) 20 (+5) 12 (+1) 10 (+0) 18 (+4)

Saving Throws Dex +5, Con +9
Skills Athletics +10, Insight +4, Nature +5
Damage Resistances poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4


  • Healing Lotuscraft (1/Day). The belu can spend 1 minute crafting a poultice that lasts 24 hours. When a creature takes an action to apply the poultice to a wound or the skin of a creature, the target regains 18 (4d8) hp and is cured of any diseases or conditions affecting it.


  • Multiattack. The belu makes three Slam attacks.
  • Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage, and the target must succeed 10 a DC 16 Strength saving throw or be pushed up to 10 feet away from the belu and knocked prone.
  • Shatterstone (Recharge 5–6). The belu hurls an enchanted rock at a point it can see within 60 feet of it. The rock shatters on impact, and each creature within 10 feet of that point must make a DC 16 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much damage on a successful one.
  • Spellcasting. The belu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):


  • Change Shape. The belu magically transforms into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. If the belu dies, it reverts to its true form.


The green-skinned giant with curled tusks rises from the garden it tends, holding a lotus flower with the same gentleness a parent might hold its newborn. These giants sport curled lower tusks, slightly bulging eyes, and skin which ranges from pale emerald to burnt orange to deep mauve. Common in tropical and swampy environments, they usually roam bare chested with many tattoos covering their arms, shoulders, and faces.

Lost Legacy. These loners tend gardens of rare medicinally and alchemically valuable flora. They claim to be the last remnants of a large empire and are excellent stonemasons. Supplicants who approach with a genuine need for help or with a genuine interest in helping others find the belu pleasant and willing to share its medicinal flora. When the belu finds a creature harming its garden or the nearby flora and fauna, it drives away or slays the creatures.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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