5e SRD >Creatures >

Berberoka

Huge giant, chaotic evil

Armor Class 14 (natural armor)
Hit Points 114 (12d12 + 36)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 6 (–2) 8 (–1) 6 (–2)

Skills Stealth +4
Senses darkvision 60 ft., passive Perception 9
Languages Common, Giant
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Amphibious. Berberoka can breathe air and water.
  • Aquatic Stealth. Berberoka have advantage on stealth checks made while in water.
  • Fisherman’s Friend. Berberoka secrete a substance that attracts fish and when in water draw all fish of Intelligence 1 within a 100-yard radius to their location. A slain berberoka yields 3d6 doses of fisherman’s friend (as it is commonly called), and each dose sells for 100 gp.

ACTIONS

  • Multiattack. Berberoka make two Fist attacks.
  • Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage. Target is grappled (Escape DC 14). If both fist attacks hit, target is also restrained.
  • Drown. The berberoka can submerge along with any grappled or restrained targets. It then engages in a Strength ability contest with its grappled or restrained targets to force the air from their lungs. If the berberoka succeeds, the target begins drowning (see rules for suffocation). Contests against grappled opponents are normal, but the berberoka has advantage on contests against targets that are grappled and restrained.

ABOUT

Berberoka are scaled ogres who lurk in rivers, lakes, and other bodies of water where they seek their prey. Though they can subsist on fish, berberoka far prefer the flesh of air-breathing creatures, especially humans, elves, and dwarves. They are solitary creatures, though every few years they are compelled to venture to other lairs and reproduce, giving birth to small berberoka who seek out their own aquatic lairs. Most prefer freshwater lakes and rivers, though reports of berberoka lurking in coves, inlets, and other calm saltwater places exist.

A berberoka secretes an oily substance that attracts fish to its location. If especially hungry, a berberoka can subsist on the fish that it attracts, but it normally uses these schools of fish to lure surface-dwelling fisherfolk, whom it then seizes and attempts to drag to their doom. This substance can be extracted from a dead berberoka, making it an extremely valuable commodity.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games