Medium humanoid (any), any alignment

Armor Class 14 (chain shirt)
Hit Points 105 (10d12+30)
Speed 40 ft.

20 (+5) 12 (+1) 17 (+3) 9 (-1) 16 (+3) 10 (+0)

Saving Throws Strength +7, Constitution +5
Skills Acrobatics +5, Athletics +9, Performance +4, Survival +7
Senses passive Perception 13
Languages Any one language
Challenge 3 (700 XP)

Special Traits

  • Brutal Critical. The berserker can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
  • Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls that turn but attack rolls against it have advantage until the start of its next turn.


  • Multiattack. A berserker makes two greataxe attacks per turn.
  • Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete section 15 entry - see the full license for this page