Bespoke Bodyguard

Large construct, neutral

Armor Class 18 (natural armor)
Hit Points 171 (18d10 + 72)
Speed 35 ft.

22 (+6) 19 (+4) 18 (+4) 3 (-4) 14 (+2) 1 (-5)

Skills Intimidation +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages understands Common but can’t speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4


  • Constructed Nature. The bodyguard doesn’t require air, food, drink, or sleep.
  • Extradimensional Porter. The bespoke bodyguard is an exceedingly efficient pack mule as well as an able brute and even jailer in case it must defend its master from assailants. Each bodyguard is constructed with a pair of extradimensional cavities built into its torso. Each cavity has a capacity of 500 pounds. The bodyguard can fit any Medium or smaller creature or object into one of its extradimensional cavities, as long as the cavity’s weight capacity isn’t exceeded. A creature can breathe within the space. If a bespoke bodyguard is destroyed, the contents of its extradimensional cavities are ejected into unoccupied spaces within 5 feet of it.


  • Multiattack. The bodyguard makes three slam attacks or three attacks with its blade launcher.
  • Slam. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16) if the bodyguard isn’t already grappling a different creature.
  • Blade Launcher. Ranged Weapon Attack: +10 to hit, range 30/90 ft., one target. Hit: 11 (2d4 + 6) piercing damage.
  • Keep Away. If the bodyguard is within 5 feet of an ally, it pushes up to four creatures within 10 feet of its ally. Each targeted creature makes a DC 18 Strength saving throw. On a failure, the creature is pushed 5 feet away from the bodyguard’s ally.
  • Protect and Preserve. The bodyguard crams a willing or incapacitated creature, or a creature it has grappled, into an empty extradimensional cavity. An unwilling creature can make a DC 18 Strength saving throw to avoid the effect. Otherwise, the creature is bundled into the extradimensional cavity. A creature can use an action to make a DC 16 Strength or Dexterity check (its choice), escaping the cavity on a success. Upon escaping or after 1 minute, the creature is ejected into an unoccupied space within 5 feet of the bodyguard.


Bespoke bodyguards follow their masters outside of the home and lend a helping hand whenever the need arises. A bespoke bodyguard’s tasks include not just physical labor but also mortal protection. The mere sight of this iron-clad escort is often enough to deter would be muggers and highway bandits. When intimidation isn’t enough, the bodyguard has a number of practical abilities to protect its liege from danger.

A bespoke bodyguard’s torso features two extradimensional spaces. One of these spaces typically holds its master’s luggage and useful items for traveling.

The other space is left empty in case the bodyguard’s master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant. Bespoke bodyguards with more than two cavities are known, though the sheer cost of their parts (to say nothing of the complexity of their construction) makes them rare in the extreme.

Compared to most constructed companions, the bespoke bodyguard is built of decidedly more solid materials, giving it a heftier frame and more raw weight behind its attacks. Furthermore, a bespoke bodyguard is programmed to perform far simpler tasks, meaning it is far less innovative or independent than either mechanical maître d’ or automatic acolytes. This mindless obedience also ensures that the bodyguard isn’t turned against its master by magic.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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