Gargantuan monstrosity (alien, mythos, titan), chaotic neutral

Armor Class 20 (natural armor)
Hit Points 459 (17d20 + 119)
Speed 50 ft., burrow 50 ft.

28 (+9) 7 (-2) 25 (+7) 5 (-3) 14 (+2) 18 (+4)

Saving Throws Dex +5, Wis +9
Skills Perception +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Senses darkvision 120 ft, passive Perception 19
Languages Aklo (rarely speaks)
Challenge 21 (33,000 XP)

Special Traits

  • Legendary Resistance (3/Day). If the bhole fails a saving throw, it can choose to succeed instead.
  • Magic Weapons. A bhole’s weapon attacks are magical.
  • Overwhelming Strength. A bhole always applies 1-1/2 times its Strength modifier on all weapon attacks and the critical multiplier of each of its weapon attacks is increased by one step (included in its attack options).
  • Slime Coat. A bhole is covered in sticky bhole slime. Any manufactured weapon striking the bhole automatically adheres to its and cannot be used to make attacks until freed (Escape DC 20).


  • Multiattack. The bhole makes three attacks: one with its bite and two with its body slam.
  • Bite. Melee Weapon Attack: +16 to hit, reach 60 ft., one target. Hit: 40 (5d10 + 13) piercing damage. On a critical hit this attack does 95 piercing damage. If the target is a creature of Huge size or smaller and this damage reduces it to 0 hit points or it is incapacitated, the bhole swallows it. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the bhole, and it takes 21 (6d6) acid damage at the start of each of the bhole’s turns. If the bhole takes 40 damage or more on a single turn from a creature inside it, the bhole must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the bhole. If the bhole dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone – assuming it is no longer incapacitated.
  • Body Slam. Melee Weapon Attack: +16 to hit, reach 60 ft., one target. Hit: 23 (3d6 + 13) bludgeoning damage and the target is knocked prone. On a critical hit this attack does 44 bludgeoning damage.
  • Spew Slime (Recharge 5-6). A bhole can expel a prodigious amount of thick slime from its gullet. This attack has a range of 900 feet and creates a 40-foot-diameter sphere of slime in its targeted area. Creatures within this area are stunned for 1 minute on a failed DC 20 Constitution saving throw which they may repeat at the end of their turn to end the condition. The slime transforms the area it coats into difficult terrain, and any creature entering or beginning its turn within the area is restrained by stickiness of the goop. As an action, the restrained target can make a DC 20 Strength check, bursting out of the slimy restraint on a success. The hardened slime can also be attacked and destroyed (AC 10; hp 50; boiling water instantly melts the slime; immunity to slashing, poison, and psychic damage). Destroying the slime frees the creature. Bhole slime persists for 2d6 hours and bhole lairs are typically pre-caked with the stuff. A bhole can move through bhole slime without penalty.

Legendary Actions

The bhole can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The bhole regains spent legendary actions at the start of its turn.

  • Body Slam. The bhole makes one body slam attack.
  • Awesome Blow (Costs 2 Actions). The bhole makes one bite attack.
  • Ground Smash (Costs 3 Actions). The bhole can rear up and smash headfirst into the ground, causing an intense, localized tremor equivalent to an earthquake centered on the point of impact (DC 20 Constitution saving throw for this spell-effect). The bhole is subject to the effect but cannot be pinned beneath rubble and can easily burrow out of any damage zone created by the spell.


Known on some worlds as dholes, bholes are among the largest of living creatures, wormlike leviathans of such size that few can claim to have seen one wholly from head to tail, and those who do tend toward madness and other afflictions that carry with them a heavy burden of doubt. The coloration of these creatures� coiling bodies ranges widely�from darker blues and purples to paler grays, yellows, or bleached white – with a cavernous mouth consisting of long, bony jaws that extend and unfold from the creature’s head when it feeds.

Nigh-immortal. By all accounts, bholes are incredibly long-lived�those that exist in remote worlds or on other dimensions have done so for countless eons. The bholes themselves seem to have no interest in their history, perhaps as a result of their limited intellect, but by all accounts a bhole can live forever, barring death by violence. For a creature as immense and dangerous as a bhole, such conditions essentially amount to immortality.

Wasteland Worm. Regions inhabited by bholes are always barren wastelands. What creatures survive there do so with a combination of stealth and speed, and even then they quickly learn to make themselves scarce when the telltale rumbling of an approaching bhole begins to shake the ground. Bholes themselves seem able to eat and digest anything and everything, and in time can reduce a huge area to a honeycombed network of immense tunnels. These regions swiftly collapse, leaving behind crumpled, rubble-filled pits of vast and terrifying size. Legends speak of entire worlds being reduced to rubble by bholes – they also tell of the danger of allowing these monsters into inhabited worlds, for their hunger is eternal, and a relatively small number of bholes can do incredible damage on a continental scale.

Impossible Size. A typical bhole is only 30 feet wide yet is hundreds of feet long and weighs thousands of tons. Combat with such immense monsters might present some challenges for games based around miniatures and play mats. When you include an encounter with a bhole in such a game, it might be best to describe the immense worm as extruding itself out of the earth to attack those nearby�if the bhole needs to move, it simply burrows to a new location, sticks out its head, and starts attacking new targets.

Alternatively, you can treat the bhole’s head as its only actively dangerous portion. In this case, attacks directed at its immense body are irrelevant, with only those directed at its head (which consists of a 30-foot space) actually reducing its hit points. You might even run an encounter with a bhole using a truly enormous space on a battlemat�a space of 100 feet or more, perhaps. This solution presents its own challenges, obviously, particularly if your gaming area lacks for space. Of course, if these options for handling immense monsters don’t sit well with you, the best solution is to simply downsize bholes in your game; assume they coil up on themselves and fit entirely into their 30-foot space, with their length accounting for their unusually enormous reach.

Finally, you might consider not using miniatures at all for a fight against a bhole, with the assumption that once combat begins, the immense monster poses a significant threat to all in the area and that even several rounds of flight might not put a victim outside the monster�s reach. Pick the solution that works best for your style of game play; in the end, the point is that a fight with a bhole should be one that your players remember for a long time.

Section 15: Copyright Notice

Mythos Monsters (5E) © 2020, Legendary Games; Authors Michael "solomani" Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.

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