Huge giant, chaotic evil

Armor Class 16 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft.

24 (+7) 11 (+0) 22 (+6) 10 (+0) 8 (-1) 13 (+1)

Skills Athletics +11, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Giant
Challenge 10 (5,900 XP)



  • Multiattack. The biclops makes two melee attacks.
  • Metal Club. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
  • Chaotic Gaze. The biclops can use a bonus action on its turn to target one creature within 30 feet of it. If the target can see the biclops, the target must succeed on a DC 16 Wisdom saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the biclops’ next turn. If the target makes a successful saving throw, they are immune to the biclops’ chaotic gaze.


Some folks wonder what’s worse than a cyclops. The gregarious two-headed biclops is the answer. The strange giants are extremely rare and lair in mountain ranges near humanoid settlements. Some scholars believe these giants are a result of cyclopes breeding with ettins.

Double Vision. Biclopes are much more capable than their one-eyed cousins. They are brighter and usually find a large, well-protected cave to live in. Wanting to gather as many minions as possible, these creatures seek areas filled with other monsters and humanoids.

Social Network. Unlike some giants, biclops are rather social and enjoy the company of other creatures. They often have hill giants, ogres, and orcs in their large social circle. The two-headed giants have great senses of humor and are popular with most giants.

Cozy Caverns. Biclopes’ caves are lined with large furs to keep the giants warm. Large sacks filled with food and treasures are usually hidden nearby.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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