Huge giant, neutral

Armor Class 16 (chainmail)
Hit Points 283 (21d12 + 147)
Speed 30 ft.

26 (+8) 10 (+0) 25 (+7) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Dexterity +5, Constitution +12, Wisdom +7
Skills Athletics +15, Perception +7
Senses passive Perception 17
Languages Giant
Challenge 14 (11,500 XP)

Special Traits

  • Improved Critical. Longsword and spear attacks score a critical hit on a roll of 19 or 20.
  • Two Heads. The biclops has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Two-Weapon Master. When attacking with two weapons, a biclops may reroll any 1 on a damage dice, keeping the second result.
  • Wakeful. When one head of the biclops is asleep, the other head is awake.


  • Multiattack. The biclops makes three attacks with its two longswords. It can choose to hurl two spears or throw two rocks instead.
  • Longsword. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (4d8 + 8) slashing damage.
  • Spear. Melee Weapon Attack: +13 to hit, reach 15 ft. or range 20/60 ft., one target. Hit: 22 (4d6 + 8) piercing damage.
  • Rock. Ranged Weapon Attack: +13 to hit, range 30/120 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.


At first glance, this monstrosity appears to be a filthy ettin of huge size.

On closer inspection, the true nature of the creature is revealed as it has but one eye in the center of each ugly head.

Despite their appearance, biclops are generally peaceable creatures who live by hunting and herding giant longhorn sheep, which they keep for milk and wool. They are feared by less intelligent giants, such as hill giants and trolls, whom they beat to death on sight.

Biclops have good relations with stone giants, to whom they trade finished metal weapons and goat cheese in exchange for raw ore and gold.

Adult male biclops stand about 16 feet tall and weigh about 4,500 pounds. Females are slightly shorter and lighter. Both male and female dress in clothes made of dark or dull colors (browns, greens, and dark reds usually).

Biclops skin ranges from ruddy brown to cinnamon, and their eye color is usually blue. Hair color is almost universally dark though occasionally a fair-haired biclops is born (such a biclops is viewed as someone special among his or her own kind). Warriors and protectors often wear hide armor (and sometimes metal armor) and always carry weapons.

A biclops can live to be 350 years old.

Biclops fight with twin longswords, hacking foes to pieces with mighty cleaving chops. If given advanced warning, they tend to chase off intruders with well-aimed rocks hurled from great heights or crush them beneath controlled avalanches.

Biclops live in tribe-like communities deep within hills and mountains, constructing their homes from the stones and lumber of their environment.

A typical biclops home has three rooms: a communal area where the family meets, a sleeping room, and a kitchen. Biclops families rely on each other for protection, food, and trade. External trade is often set up between biclops and other races, particularly stone giants and dwarves. Some of the less “reputable” tribes take humanoids and monstrous humanoids as prisoners to use as slaves or a food source. In such a case, there is a 20% chance that a biclops lair contains 1d4 captive humanoids or monstrous humanoids.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky' Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

This is not the complete section 15 entry - see the full license for this page