Bird, Macaw

Small beast, chaotic neutral

Armor Class 12
Hit Points 7 (2d6)
Speed 10 ft., fly 60 ft.

18 (+4) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 14 (+2)

Skills Perception +4
Senses passive Perception 14
Languages Macaw
Challenge 1/8 (25 XP)


  • Beast of Burden. The macaw is considered to be a Large animal for the purpose of determining its carrying capacity.
  • Familiar. With the GM’s permission, the find familiar spell can summon this creature.
  • Keen Sight. The macaw has advantage on Wisdom (Perception) checks that rely on sight.


  • Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.


The macaws of Mifket Island have partaken of John Dough’s gingerbread which contains the elixir of life. It gives them the strength of an ox, which makes them more terrifying than usual. Unlike the flamingoes, macaws make capable if unreliable transport.

Endless Talkers. Outside of Faerie, macaws are excellent mimics. The elixir of life gives macaws the ability to speak, a feature they would have if they lived in Oz (and some might yet land there). Macaws can’t resist using their newfound mastery of language to taunt strangers who lack a sense of humor.

Stronger Than They Look. Macaws are not normally a threat, but these are no ordinary macaws. Their strength makes them capable of carrying large amounts of supplies, something that makes them available to travelers as familiars or beasts of burden. Macaws are unreliable enough that their capricious nature often dissuades those who would enslave them.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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