Black Orc High Priest

Medium humanoid (black orc), chaotic evil

Armor Class 16 (scale mail)
Hit Points 127 (15d8 + 60)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 18 (+4) 12 (+1) 20 (+5) 14 (+2)

Saving Throws Wis +9, Cha +6
Skills Arcana +5, Deception +6, Insight +9, Intimidation +6, Perception +9
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Common, Orc
Challenge 9 (5,000 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. The high priest makes two melee attacks.
  • Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
  • Caress of Orcus (recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse in 24 hours under the priest’s control, unless the humanoid is restored to life or its body is destroyed. The priest can have no more than three shadows under its control at one time.
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Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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