Medium monstrosity, chaotic evil

Armor Class 16 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 40 ft.

19 (+4) 17 (+3) 16 (+3) 7 (-2) 12 (+1) 7 (-2)

Saving Throws Con +6, Cha +1
Skills Athletics +7, Perception +4, Stealth +9
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 6 (2,300 XP)

Special Traits

  • Surprise Attack. If the bleeder surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 14 (4d6) damage from the attack.


  • Multiattack. The bleeder makes two claw attacks. It then makes a bite attack, if able.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappled by the bleeder, incapacitated, or restrained. Hit: 11 (2d6 + 4) piercing damage, and the bleeder latches on to the target. As long as it remains latched on, the bleeder, instead of making a bite attack, can cause the target to lose 18 (4d6 + 4) hit points due to blood loss at the start of each of the bleeder’s turns.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) slashing damage and the target is grappled (escape DC 15).


A terrible entity spawned from the deepest forests, the bleeder is the type of horror that mothers often use as a boogeyman to scare their children. Physically, it is a tall, lean humanoid with leathery skin covered by patches of brownish fur. Its limbs are slender, and its elongated face sits atop a spindly neck. Its ears stretch and droop, and it hops more than it walks. Such a description might seem comical, but its cruelly sharp claws, vicious canine teeth, and leering yellow eyes make it a living nightmare.

A silent and cruel predator, the bleeder relishes stalking intelligent prey, feasting on their fear as it tracks them, before finally pouncing and pinning them with its powerful arms. It then buries its fangs in its victim, killing them swiftly by shredding their throat and draining their blood. Sometimes, it will drag a victim back to its lair, a putrid nest where it observes its meal with sadistic attention until, eventually, it grows bored and devours them.

Contrary to what one might think, bleeders are not corrupt creatures-in fact, they avoid ravagers like the plague. A bleeder being sighted leaving its woods is a truly dread omen.

Some stories say that bleeders were once humanoids who committed crimes so heinous, desecrations of nature so foul, that Eana herself banished them, cursing them with their grotesque appearance and sentencing them to live as parasites scorned by all. Other, similar versions attribute it to Flora’s wrath and claim that bleeders could return to their original form if the goddess were to grant them forgiveness.

For their part, bleeders seemingly have no interest in redemption whatsoever, having never displayed anything more than repulsive cruelty. For this reason, such stories are often considered nothing more than campfire tales.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

This is not the complete section 15 entry - see the full license for this page