Blight Lich Master

Medium undead, neutral evil

Armor Class 18 (natural armor)
Hit Points 190 (20d8 + 100)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 20 (+5) 19 (+4) 22 (+6) 20 (+5)

Saving Throws Str +7, Dex +10, Con +12, Int +11, Wis +13
Skills Nature +11, Perception +13, Survival +13
Damage Resistances cold, lightning, necrotic
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 23
Languages Common, Druidic, Sylvan, plus up to four other languages
Challenge 23 (50,000 XP)

Special Traits

Actions

  • Decomposing Touch. Melee Spell Attack: +13 to hit, reach 5 ft., one creature. Hit: 28 (8d6) necrotic damage, and the target must succeed on a DC 21 Constitution saving throw, or become poisoned for 1 minute. While poisoned, a creature must succeed on a DC 21 Constitution saving throw at the start of each of its turns, or take 28 (8d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it.
  • Undead Beast Shape (3/Day). The master magically polymorphs into a beast with a challenge rating of 12 or less, and can remain in this form for up to 9 hours. While in this form, the master resembles a decomposing, undead version of that beast. The master can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The master reverts to its true form if it dies or falls unconscious. The master can revert to its true form using a bonus action on its turn. While in a new form, the master retains its game statistics and ability to speak, but its armor class, movement modes, Strength, and Dexterity are replaced by those of the new form. Additionally, it gains the special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) of its new form. The master can’t cast spells with somatic components in its new form. The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks. Additionally, when the master hits with a weapon attack in its new form, the target takes an additional 28 (8d6) necrotic damage and must succeed on a DC 21 Constitution saving throw, or become poisoned for 1 minute. While poisoned, a creature must succeed on a DC 21 Constitution saving throw at the start of each of its turns, or take 28 (8d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it.

Legendary Actions

The master can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The master regains spent legendary actions at the start of its turn.

  • Cantrip. The master casts a cantrip.
  • Decomposing Touch (Costs 2 Actions). The master uses its Decomposing Touch.
  • Shapechange (Costs 2 Actions). The master uses its Undead Beast Shape.
  • Rot Absorption (Costs 3 Actions). The master draws life energy from creatures around it, that aren’t undead or constructs, causing the victims’ flesh to wither. Creatures within 30 feet of the master must succeed on a DC 21 Constitution saving throw, or take 21 (6d6) necrotic damage. The master regains a number of hit points equal to half the total damage dealt.

About

It is of those who attain lichdom through their own study that we know the most. By their very nature, such individuals are those of a diligent, scholarly bent, and their rituals often contain a written component, to say nothing of personal writings and research. Hard facts are still scant, though, for they are also a suspicious breed, and fearful of pretenders.

But what of the others? Of the profane liches, some little is known, from that which we can piece together about the darker practices of death cults. Notably, they must prove themselves of such unique worth in life that they are granted complete freedom as an agent after death, rather than remaining answerable to their patron. To this end, a would-be lich will commit heinous atrocities in the name of their deity. History runs red with the deeds of such individuals, and the presumably low rate of success does little to deter these attempts. Such liches, it would seem, often ascend accompanied by a mass sacrifice of their disciples; a number of these unfortunates’ souls are gifted to the deity as part of the bargain, and some are returned as mindless thralls to the newly-formed lich.

Records of the blight liches are near to nonexistent.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.