5e SRD >Creatures >

Blight Lich Neophyte

Medium undead, neutral evil

Armor Class 15 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 14 (+2) 15 (+2) 17 (+3) 16 (+3)

Saving Throws Con +5, Int +5, Wis +6
Skills Nature +5, Perception +6, Survival +6
Damage Vulnerabilities radiant

Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Common, Druidic, Sylvan, plus up to three other languages
Challenge 7 (2,900 XP)

Special Traits

  • Legendary Resistance (1/Day). If the neophyte fails a saving throw, it can choose to succeed instead.
  • Rejuvenation. If it has a phylactery, the destroyed neophyte gains a new body in 4d10 days, regaining 1 hit point and becoming active again. The new body appears within 5 feet of the phylactery.
  • Spellcasting. The neophyte is a 6th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The neophyte has the following druid spells prepared:
  • Turn Resistance. The neophyte has advantage on saving throws against any effect that turns undead.

Actions

  • Decomposing Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw, or become poisoned for 1 minute. While poisoned, a creature must succeed on a DC 14 Constitution saving throw at the start of each of its turns, or take 14 (4d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.