Medium humanoid (any race), any nongood

Armor Class 20 (plate, shield)
Hit Points 165 (22d8 + 66)
Speed 30 ft.

20 (+5) 11 (+0) 16 (+3) 10 (+0) 12 (+1) 16 (+3)

Saving Throws Wis +5
Skills Intimidation +7
Senses passive Perception 11
Languages any two languages
Challenge 11 (7,200 XP)
Proficiency Bonus +4


  • Blighted Aura. When a creature within 30 feet of the blightwalker makes an attack roll, ability check, or saving throw, the creature rolls 1d4 and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn’t stack with bane.
  • Blighted Contact. A creature that takes necrotic damage from the blightwalker must succeed on a DC 15 Constitution saving throw or be afflicted with a rotting disease for 1 minute. At the start of each of its turns, the target takes 9 (2d8) necrotic damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Divine Health. The blightwalker is immune to disease.
  • Spellcasting. The blightwalker is a 14th level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following paladin spells prepared:


  • Multiattack. The blightwalker makes two longsword attacks.
  • Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, 13 (3d8) necrotic damage, and Blighted Contact.
Section 15: Copyright Notice

Grim Hollow: The Monster Grimoire © 2021, Ghostfire Gaming Pty Ltd. Author: Shawn Merwin

This is not the complete section 15 entry - see the full license for this page